Archive for May, 2012
If you were looking for a good spot to settle for gaming in an equestrian domain; well it’s the most appropriate place you are heading to post reading this. HorseGames.com is that one stop where you can find just any form, size, level of horse gaming you wish and the best part, well, my favourite part here is that all of these are virtual horse games, so no real injury, no real costs but guaranteed real fun.
In these times of advanced technologies and avant-garde gadgets, almost every activity of our daily lives has transcended to the sphere of the World Wide Web. In such milieu, how could playing games stay just in the form of land based sports; they are also stepping up to the online world wherein populaces from all across the globe can visit an online game store and download online games which can be played either singly (against computer system) or against real opponents.
Have you ever been sitting around in your cubicle at work, or at home, generally feeling kind of bored and looking for something to do? You might be very surprised by just how much fun it can be to play avatar games online.
This is a type of game that enables you to basically assume the role of someone else. Please don’t take that the wrong way – you’re not literally stealing somebody else’s identity or anything mischievous like that. Instead, what you’re basically doing is creating an alternate personality through which to play a game on the Internet and to interact with other players as well as the gaming environment itself.
Loopycube is announcing the release of its first game to the App Store entitled “Go Native!”
MONTREAL, QC – Loopycube, a developer of massively multiplayer games for iPhone, iPod touch, and iPad, is launching Go Native!, a question competition game. The game is expected to be available in Apple’s App Store by September 23, 2010.
Go Native! allows 8 to 30 players to compete simultaneously in a race to get to Princess Mango. No mere trivia game, Go Native! forces players to think like their opponents when responding to fun cultural questions (fill-in-the-blank and multiple choice). Players only advance if they succeed in predicting what the majority answer is. The first players to reach the last island are the winners and receive bonus points (“coconuts”and “mangoes”). Gameplay changes on each “island,” further enhancing the fun.